Jul. 21st, 2023

quillpunk: screenshot of judith (making a exhaused, horrified expression) from the webcomic The Villainess Flips the Script (judith1)
So yesterday, instead of actually writing, I spent a couple hours putting together a leveling system to gamify my writing (despite the fact that I a. use 4thewords and b. love 4thewords). I had great fun, because I do like organizing things, and I got to level 1 of my new game!

Then, today, I realized that the leveling system is functionally impossible to level up past like... level 15 or so. Eventually, it gets to the point where you literally need billions of points to level up. And just from the word-count to points ratio, it's seriously improbable to get more than 50 points in a day.

So, if you have some basic math skills, you might see the problem.

Insert crying emoji here.

This is STO (Slight the Odds) 3.0. So today I spent some more time to come up with beasts to battle for points like on 4TW, and then I need to come up with lots of quests, and items to boost exp, and... well, it might be *sort of* playable, then. It's still gonna be impossible to get to max level, but it should be playable for much longer, and if the gaming aspect matters more than the leveling aspect (which, I honestly don't know my own preference? huh) then it could be a working, fun game!

I'm also sketching on STO 4.0, which will be virtually identical to 3.0, except for an *actually functional leveling system*. If the leveling aspect matters more than the gaming aspect (or just equally as much), that's the one to use.

I suppose I'll find out my preference if I actually get around to playing them.

I will toss up the game(s) on DW once I'm finished (or if I quit *wince*) just because I've had a lot of fun making these already and I wanna show them off!

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quillpunk: digital portrait sketch of an imaginary guy who might or might not (not) be me (Default)
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